This video is from when me and the group went into the music recording suits and picked music to work on for the final animation.
Thursday, 24 May 2012
Monday, 5 March 2012
Story board Dark Descent
This is the story board frames for the animatic I am putting together for Friday's presentations.
Thursday, 23 February 2012
Storyboard Animatic
Storyboard Animatic
This is a compilation I have cut and edited of all the storyboard frames for the entire film.
Dark Descent progression Animatic
Scene 3
This is the edited cut I've put together for scene 3. It's a compilation of the developed animations derived from storyboards.
Thursday, 26 January 2012
Monday, 23 January 2012
Thought machine concept sketchings
Spring Fan Machine
This machine works through a series of fans.
The top compartment works via a vacum which intakes the thoughts and idea clouds, processes and compacts them into a series of taps and test tubes at the bottom of the machine.
Projector Machine
This machine works by collecting the thoughts and ideas in a central triangular fan compressor which is then blows like a projector to expose them on a sheet on the far right so they are visable.
Intestinal Machine
This machine works by taking the thoughts into a bowl at the top of the device, which are then worked through the machines series of tubes which resemble a human intestinal process. By the end of the tubes the thoughts and ideas are compressed and drip out a tap into the desired holding device. The machine is supported on wooden boards and shoes as this is all Kernel can provide.
Turbo Wind-machine
This machine, like the others, again takes in ideas and thoughts through the top fan. The taps sorrounding this are used to adjust compression and pressure gages. Dials and panels on the machines front indicate machines specs.
Friday, 13 January 2012
Final Year Work
In this final year I'm aiming to work on developing my own animation whilst co-working with other animators to help design and finish theirs. I'm working With Miguel Mitchell Da Silva on Dark Decent and Olly Skillman-Wilson on Kernal. For both these projects I will be doing prop and concept design work and development. I will try and develop my animation as far as possible in terms of design and at least basic animation. One of the main issues with my animation I discovered through feedback was there were points in the story the audience did not understand and couldn't comprehend so I plan through tutorials, script and story board meetings and discussions I can resolve this.
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